Level
8th
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
1 Hour
School
Transmutation
Attack/Save
None
Damage/Effect
Buff (...)

You endow yourself with endurance and martial prowess fueled by magic. Until the spell ends, you can’t cast spells, and you gain the following benefits:

  • You can use your action to don or doff any kind of armor and shield.
  • You can choose to summon or dismiss a projected set of armor and weapons when you cast the spell or as an action. They instantly disappear when you aren't using them.
  • You gain 100 temporary hit points. If any of these remain when the spell ends, they are lost.
  • You have advantage on attack rolls that you make with simple and martial weapons.
  • When you hit a target with a weapon attack, that target takes an extra 2d12 force damage.
  • You have proficiency with all armor, shields, simple weapons, and martial weapons.
  • You have proficiency in Strength and Constitution saving throws.
  • You can attack twice, instead of once, when you take the Attack action on your turn. You ignore this benefit if you already have a feature, like Extra Attack, that gives you extra attacks.
* - (a scale of a dragon)

Spell Tags: Buff Combat

Available For: Wizard (Legacy)

Trenonian

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