Level
1st
Casting Time
1 Bonus Action
Range/Area
Touch
Components
V, S
Duration
Concentration
1 Hour
School
Enchantment
Attack/Save
None
Damage/Effect
Buff
You touch a weapon and imbue it with the type ofarcane energy of your choice. The chosen weapon glows red for fire, white for cold, blue for lightning, green for poison,, or black for acid. The chosen weapon will then deal an additional damage die of the chosen type of arcane energy.
Additionally the chosen weapon will emit bright light for 10 feet, and dim light for an additional 10 feet for the duration of the spell.
At Higher Levels: If you cast this spell at 3nd level or higher, you can target one additional weapon for each slot level above 1st, though they all will be imbued with the same type of arcane energy.
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