You briefly stop the flow of time for everyone but yourself. No time passes for other creatures, while you take 1d2 + 1 turns in a row, during which you can use actions and move as normal.
During the Time Stop duration, Any Meele attacks will automatically hit and Any thrown weapon or ranged attack will stop right before the targeted creature and will ignore the Dodge action and any DEX bounses to AC (But will still require an attack roll). All damage during the duration of the spell will be dealt at the same time once the spell ends.
If another creature activates the Time Stop spell or any other similar time stopping spell or ability, You may cast this spell as a reaction and move within their time stop. Also while you have this spell prepared you are uneffected by time stops but cannot move, take any sort of action or reaction unless it is the time stop spell, and cannot talk until you activate the time stop spell.
The Time stop spell will not end if you attack or damage another creature but will end if you move 100 ft from where you first cast the spell or if another creatures disspells the spell (assuming they can move in the time stop) or when the rolled amount of turns have passed.
Previous Versions
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11/7/2021 6:00:15 AM
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Coming Soon
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