Level
2nd
Casting Time
1 Action
Range/Area
30 ft. (5 ft. )
Components
V, S, M *
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Lightning

A 5-foot-diameter sphere of strange green lightning appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. The creature takes 2d4 lightning damage and lose their reaction until the end of your next turn on a failed save, or half as much damage and no other effects on a successful one.

As a bonus action, you can move the sphere up to 60 feet. If you ram the sphere into a creature, that creature must make the saving throw against the sphere's effects, and the sphere stops moving this turn.

When you move the sphere, you can direct it over barriers up to 10 feet tall and jump it across pits up to 20 feet wide.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d4 for each slot level above 2nd.

* - (Powedered iron and a quartz stone)

Spell Tags: Damage Debuff

Available For: Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy)

AlexandrosThegreat

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