Level
5th
Casting Time
1 Action
Range/Area
60 ft. (15 ft. )
Components
V, S
Duration
10 Minutes
School
Enchantment
Attack/Save
CHA Save
Damage/Effect
Control

You create a magical zone that removes dice rolls in a 15-foot-radius sphere centered on a point of your choice within range. Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there must make a wisdom saving throw. On a successful save, a creature will change any roll to a flip of a coin while in the radius. You don't know whether a creature succeeds or fails on its saving throw.

An affected creature is not aware of the spell and thus a creature affected by the zone can be surprised by there own strength. all dice rolls are changed to a flip of a coin example of this is a heads being a nat 20 and tails being a nat 1. damage wise head is max damage and a tails being a lowest damage.

Spell Tags: Control

Available For: Bard (Legacy) Cleric (Legacy) Paladin (Legacy) - Oath of Devotion (Legacy) Paladin (Legacy) - Oath of the Crown Cleric (Legacy) - Order Domain

jimmythehammer

Comments

Posts Quoted:
Reply
Clear All Quotes