Level
5th
Casting Time
1 Action
Range/Area
60 ft.
(15 ft. )
Components
V, S
Duration
10 Minutes
School
Enchantment
Attack/Save
CHA Save
Damage/Effect
Control
You create a magical zone that removes dice rolls in a 15-foot-radius sphere centered on a point of your choice within range. Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there must make a wisdom saving throw. On a successful save, a creature will change any roll to a flip of a coin while in the radius. You don't know whether a creature succeeds or fails on its saving throw.
An affected creature is not aware of the spell and thus a creature affected by the zone can be surprised by there own strength. all dice rolls are changed to a flip of a coin example of this is a heads being a nat 20 and tails being a nat 1. damage wise head is max damage and a tails being a lowest damage.
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