Level
2nd
Casting Time
1 Bonus Action
Range/Area
60 ft.
Components
S
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Control
You slightly frown at one target as you observe them, causing them to suddenly feel either enraged or extremely stupid. They must make a Wisdom saving throw. A creature experiences disadvantage on Charisma checks and all Charisma, Intelligence, and Wisdom saving throws for the duration on a failed save. The creature may remake the saving throw with disadvantage at the beginning of each of its turns.
Comments