You create a shard of ice filled with dragon fire and fling it at one creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 piercing damage. Hit or miss, the shard then explodes into an ball of magical fire, a 5 foot of it must succeed on a Dexterity saving throw or take 1d6 fire damage, no damage if it succeeds .
If your attack role is 5 or less (before any modifiers) then the fire in the arm begins to become unstable. The magic that kept the arm together bursts from the ice - roll 1 x times on the Wild Magic table.
The spell creates more than one shard when you reach higher levels: two shards at 5th level, three shards at 11th level, and four shards at 17th level. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam.
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