Level
7th
Casting Time
1 Reaction *
Range/Area
Self
Components
V
Duration
1 Hour
School
Enchantment
Attack/Save
None
Damage/Effect

This spell makes it so whenever you are at 1 hp, you roll 1d20 to activate ultra instinct. Whenever you turn Ultra Instinct your armor class is 18, you have advantage on dexterity rolls, and you heal half of your health.

* - When health is at 1 and you're about to get finished, you roll 1d20 and have to get 18 or above to activate this technique.

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy)

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