Level
7th
Casting Time
1 Reaction *
Range/Area
Self
Components
V
Duration
1 Hour
School
Enchantment
Attack/Save
None
Damage/Effect
This spell makes it so whenever you are at 1 hp, you roll 1d20 to activate ultra instinct. Whenever you turn Ultra Instinct your armor class is 18, you have advantage on dexterity rolls, and you heal half of your health.
* - When health is at 1 and you're about to get finished, you roll 1d20 and have to get 18 or above to activate this technique.
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Posted Jan 27, 2026Ultra Instinct is Automatic Foresight, not Harder-to-Hit