Level
4th
Casting Time
1 Action Ritual
Range/Area
60 ft.
Components
V, S, M *
Duration
Concentration 1 Minute
School
Abjuration
Attack/Save
CHA Save
Damage/Effect
Banishment (...)

You attempt to send one creature, or its spirit, that you can see within range to rest in the next plane of existence. The target must succeed on a Charisma saving throw or be excised. The target automatically fails this saving throw if it is unconscious. Undead have disadvantage on this saving throw. 

If the target is native to the plane of existence you're on, the spell has no effect. You learn the monster type of the target of this spell. 

If the target is native to a different plane of existence than the one you're on or is undead, the target is excised with a flash of light. If the spell ends before 1 minute has passed, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. Otherwise, the target doesn't return.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th.

* - (an item distasteful to the target)

Spell Tags: Control Banishment

Available For: Cleric (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Paladin (Legacy) - Oath of Vengeance (Legacy) Paladin (Legacy) - Oath of the Crown Paladin (Legacy) - Oath of the Watchers Warlock (Legacy) - The Celestial (Legacy)

Maxis___

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