Level
2nd
Casting Time
1 Action
Range/Area
30 ft.
Components
S
Duration
Instantaneous
School
Illusion
Attack/Save
None
Damage/Effect
Combat (...)

Cast this spell by pointing at another creature in range. If you cast a spell on your next turn, the effect appears to come from the targeted creature of pin for the duration of the new spell. You also appear to be doing a movement that would not take an action to everyone else perceiving. If the target of pin steps out of range, the effect ends.

Creatures can use an action to make a wisdom saving throw to determine if the spell is really coming from the targeted creature. If they succeed the spell is now perceived as normal. The targeted creature can make a wisdom save to end the spell.

At higher levels: for every level cast above 2nd, the range increases by 30ft

Spell Tags: Social Utility Combat Deception

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

mechanical_Mind

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