Level
1st
Casting Time
30 Actions
Range/Area
30 ft. (30 ft. )
Components
V, M *
Duration
Instantaneous
School
Abjuration
Attack/Save
CHA Save
Damage/Effect

This spell is exclusive to the second subclass of the Demons, imps (despite what the top of this page says). With this spell, you may steal anything from a monster in combat. Your enemy must perform a Charisma saving throw. If the saving throw fails, roll the d20. If you roll anything from 1 to 5, a floating purple hand may steal 75gp from the enemy. If you roll 6 to 10, it will steal any equipment the enemy is wearing. If you roll 11 to 15, it will slap the enemy thrice, allowing you to do 3d6 damage with the damage type being of your choice. If you roll 16-20, you may steal any weapon the enemy possesses. If you cannot steal equipment or a weapon, instead the hand will slap the enemy twice, dealing 2d6 bludgeoning damage. However, if the saving throw is a success, the next time the enemy attacks you, the attack deals double the damage. Your spellcasting ability for it is Charisma.

* - (You must say, "Hairiey, Voliey!" while holding one piece of hair belonging to your target.)

Available For: Wizard (Legacy) - School of Conjuration (Legacy)

Yoshi_Dojo

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