Level
5th
Casting Time
1 Action
Range/Area
Touch
Components
V, S, M *
Duration
10 Minutes
School
Enchantment
Attack/Save
None
Damage/Effect
Summoning

You awaken the true spirit within a tree. The tree must be at least 50 years of age and huge or greater in size. The animated tree is an ally to you and your companions. In combat, it shares your initiative count, but takes its turn immediately after yours. Over the course of one round it visibly animates and will take its first action after your next turn. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes its [Tooltip Not Found] action but may use its move to avoid danger. The awakened tree has a trunk and root system which occupy a 10x10 area. Two of its attacks have a reach of 15 ft.

The animated tree uses the Awakened Tree stat block. The awakened tree falls to the ground when it drops to 0 hit points. When the spell ends it initially appears frozen but within a round it appears to be a normal inanimate tree.

 At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the duration of the awakened tree is extended. When casting this as a 6th level spell the duration is one hour. When casting this as a 7th level spell the duration is eight hours. When casting this as a 8th level spell the duration is one day. When casting this as a 9th level spell, the duration is one week.

AWAKENED TREE

Armor Class 11 + the level of the spell (natural armor)

Hit Points 80 + 10 for each spell level 

Speed 30 ft.

STR
23 (+6)
DEX
8 (-1)
CON
21 (+5)
INT
12 (+1)
WIS
16 (+3)
CHA
12 (+1)

Damage Vulnerabilities Fire

Damage Resistances Bludgeoning, Piercing

Condition Immunities the awakened tree can not be made Prone and is immune to being Charmed, Frightened, or Grappled.

Senses and Knowledge passive Perception 13, Nature 15, History 18

Languages Common, Druidic, Elvish, Sylvan

Challenge — Proficiency Bonus equals your bonus

Actions

Multiattack (offensive). The awakened tree may make two attacks a round:

  • Trip Attack. The tree makes a Melee Attack with its roots: your spell attack modifier to hit, to one target within its extended 15 ft. reach. On hit the target must make a Dexterity save against your spell DC or fall Prone.
  • Whip Attack. The tree makes a Melee Attack with its long branches: your spell attack modifier to hit, to one target within its extended 15 ft. reach. Hit: 2d6 + 6 + the spell's level in slashing damage.
  • Slam Attack. The tree makes a Melee Attack with its heaviest branches: your spell attack modifier to hit, to one target within close 5 ft. reach. Hit: 2d10 + 6 + the spell's level in bludgeoning damage.

Steadfast (defensive)The awakened tree may take root and increases its resilience. Its armor class increases by an additional 4 and it is immobile and not susceptible to any non-willing physical or magical movement. 

* - (a tree of huge size or greater)

Spell Tags: Summoning

Available For: Druid (Legacy) Cleric (Legacy) - Nature Domain (Legacy)

Kheldul

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