Level
4th
Casting Time
1 Bonus Action
Range/Area
Self
Components
S
Duration
Concentration
1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect
Once this spell is cast, you gain half of your movement to your total. Getting up from prone does not cost any movement. If you make a melee or ranged weapon attack, add your damage bonus.
At higher levels. For every spell level above fourth, you gain half of your movement again.
Comments