Level
4th
Casting Time
1 Bonus Action
Range/Area
Self
Components
S
Duration
Concentration 1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect

Once this spell is cast, you gain half of your movement to your total. Getting up from prone does not cost any movement. If you make a melee or ranged weapon attack, add your damage bonus.

 

At higher levels. For every spell level above fourth, you gain half of your movement again.

Available For: Bard (Legacy) Cleric (Legacy) Wizard (Legacy)

Clumsy_Monk

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