Level
9th
Casting Time
1 Action
Ritual
Range/Area
Sight
Components
V
Duration
Concentration
1 Round
School
Conjuration
Attack/Save
CON Save
Damage/Effect
You channel the power of your chosen god into your voice, bringing their wrath down upon your enemies. When cast, any hostile creatures you can see make a DC 18 Constitution saving throw or take 2d10 thunder damage, and be frightened of you for 10 rounds, or take half as much and not be frightened on a successful save. Frightened creatures must use their turn to move as far away as possible, and cannot willingly move closer to you. Creatures that cannot hear or are deafened automatically succeed the saving throw.
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