Level
2nd
Casting Time
1 Action
Range/Area
Sight
Components
V, S
Duration
Until Dispelled or Triggered
School
Illusion
Attack/Save
INT Save
Damage/Effect
you craft an illusion in the mind of a creature you can see. The target must make an Intelligence saving throw, on a failed save their mind is filled with illusions of pleasant dreams. While experiencing this dream state they will remain in in the position they were in but are blinded and deafened. Each of their turns after or when they take damage they can make an Intelligence saving throw to wake up, If they took damage they save is at advantage.
When the spell ends on the target they will be abruptly awakened and they must make an Intelligence saving throw. If they succeed they take a point of Exhaustion, If they fail they are Stunned.
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