You channel all your energy into an aura of pure power, that emanates within a 30 foot radius of you.
This spell has multiple effects:
- All attacks made during your ascended state have an additional 5d10 radiant damage added.
- At the beginning of every turn, you regain 3d10 health points.
- If you drop below 1/4 of your max hp, you can use an action to knockback all creatures in your aura by 50 feet.
- Any enemies in your aura has disadvantage on Strength saving throws.
If you drop to 0 health points, or are rendered unconscious, the spell immediately ends. You gain 2 points of exhaustion after the spell is complete. If you are above 1 hit point when the spell ends, also roll a Constitution saving throw with a DC of 16. On a failure, the user is dropped to 1 hit point.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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1/29/2019 11:18:42 PM
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97
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2
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Coming Soon
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