Level
1st
Casting Time
1 Action Ritual
Range/Area
Self
Components
V, S, M *
Duration
Concentration
School
Conjuration
Attack/Save
None
Damage/Effect

Spell prerequisite: A set of armor or clothing pieces that must be engraved with magical runes and sigils in a ritual that lasts 1 hour and costs 50 GP per level of armor. The rituals can be done separately for each level of a set of armor. Any number of armors or outfits may be engraved and one set is chosen when the spell is cast.

When cast Shadow assistants emerge from an Abyssal plane, and begin dressing or undressing the caster’s inscribed armor. One level of armor is added at the end of the caster’s Turn after any actions they have taken if they have met the following conditions:

*Have not moved more than 10’ in any single turn since the spell was begun.

*Have not taken any actions other than Casting a Cantrip, performing a bonus action or free action(short speaking or use/interact with object), using a reaction or ready an action with one of those allowed actions.

*Have not lost concentration on the spell.

 

Armor is added in the following manner. Armor above breastplate is comprised of different levels and are added one by one.

 

Turn 1

Turn 2

Turn 3

Turn 4

All Light or Medium Armor and Ringmail.

Shield

-

-

Chain shirt

Chainmail

Shield

-

Breastplate

Halfplate

Platemail

Shield

Splint “Breastplate”

Halfsplint

(same as half plate)

Splintmail

Shield

 

 

The spell also works in reverse if the inscribed shadow armor is worn, it will be removed at the same rate in reverse, starting with shield, etc.

 

 

Equip Shadow armor notes:

 

If non “set enchanted” parts of armor are already being worn, a non inscribed breastplate for example the spell will start on the next step and stop, or stop on that step if working from reverse.

 

If the caster moves during any turn the spell is interrupted and ends, without that turns piece being applied. I.e if equipping plate mail and the caster was stationary for two turns, but then moved more than 10’ or performed a regular action on the third turn they would have half plate on but the spell would be interrupted before full plate and shield were added. Some class or magic item interactions may qualify at GMs discretion if they would not normally be a use of your action, or are cantrip level in effect(one could perhaps command and pour a liquid from the jug of alchemy perhaps, but activating an attack from a wand of fireballs might be too involved). Check with the GM before attempting any of these activities(or at least be aware that if you perform them you may interrupt the spell).

 

If a set is incomplete then it will go as high as the # of items inscribed and then shield will be the next and final step. For instance the breastplate is inscribed but the rest of the half-plate is still in the casters physical possession waiting for the gold/time to inscribe, or the caster simply owns part of it, the spell will skip the parts that are not owned and finish off with shield in the order.

If an integral part of the armor is missing(i.e the wearer has somehow lost their “set enchanted” breastplate for instance the shadow helpers cannot add half plate or plate without the breastplate present) the spell will not move beyond that step and the spell will end.

 

i.e. you can skip higher pieces in the order, but you can’t skip lower pieces. You can have breastplate and shield, but you can’t skip the breastplate and go to halfplate.

 

 

 

* - (Suit of armor inscribed at 50 GP+ a 1 hour ritual per armor level(see notes))

Available For: Cleric (Legacy)

ubermonkey99

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