Level
5th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Instantaneous
School
Divination
Attack/Save
Ranged
Damage/Effect
Dunamancy (...)

A wizard familiar with the arts of manipulating time is able to deny its course when it lasts or after an event occurs. You casts a spell by turning the hourglass. You have to make an attack roll ( time AC = 18). If it succeeds, the event is negated as if it never really happened - because it never happened!

This may result with the following effects:

- Opponent has disadvantage on roll in the event that has been negated.
- Wizard or his allies have advantage on an event that has been negated.
- The player's or DM's idea to solve the situation in a way that is favorable to the player.

In case of failure, the event still remains negated, but the attacked time reacts to the attempted assassination in an uncontrolled way.

This may result in the following effects:

- Opponent has advantage on roll in the event that has been negated.
- Wizard or his allies have disadvantage on an event that has been negated.
- DM's idea to solve the situation in a way that is unfavorable to the player.

Once an event has been negated, it can be manipulated a second time. If an attempt is made, the time attack roll has a disadventage and one unexpected effect occurs regardless of success.

The spell cast at higher levels increases the number of events that can be negated, lvl 6 - two events, lvl 7 - three events, etc.

* - (little hourglass)

Spell Tags: Negation Foreknowledge Special Dunamancy

Available For: Wizard (Legacy) - School of Divination (Legacy) Wizard (Legacy) - School of Transmutation (Legacy) Wizard (Legacy) - Chronurgy Magic

tieflingadvocate

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