You play an instrument of your choosing and sing a song with subtle Enchantments that cause people around you to be entranced by your song. You Role a Charisma check the DM/GM decides what role is required for success and how successful you are based on your role.
You may pick from the list below what the entranced will do.
Gold
You sing with subtle enchants that make those effected by your spell to give you half of their current carried coin.
Defend
Your performance entrances those around you to defend you in an oral dispute only.
Seduce
You may pick one person from the crowd to follow your every command subtly manipulating their mind with your enchanting song for the next 24 hours. If you don't repeat this before the 24 hours is up the seduced will hate you with a passion knowing what you did. the time can be reset be repeating this process.
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