The gravity in a 10-foot-radius sphere centered on a point you can see within range increases for the duration.
When a creature enters the spell’s area for the first time on a turn or starts its turn there, must make a Strength saving throw. On a failed save, a creature takes 2d10 force damage, and its speed is halved until the end of its next turn. On a successful save, a creature takes half as much damage and suffers no reduction to its speed.
Any object that isn’t being worn or carried in the sphere requires a successful Strength check against your spell save DC to pick up or move.
On each of your turns after you cast this spell, you can use an action to move the sphere up to another point you can see within range
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd.
* - (a loadstone)
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