You infiltrate the minds of all sleeping creatures, enabling yourself to manipulate their dreams at will. All creatures of your choice within a 60 ft. radius sphere centered on a point within range of your choice who are asleep must make a Wisdom saving throw. On a failed save, you are able to project your own consciousness into their dreams, as well as manipulate their dreamscape to depict any location of your choice. The location does not need to be a real place, and can be of your own invention. You can only project your consciousness into one creature at a time, during which you can traverse the target's dreamscape as if you were walking through it in person. You are able to leave one target's dreamscape and enter another's at will.
On a failed save, the target also manifests in their dreamscape, during which they can interact with the caster of the spell. You can decide whether or not they are aware that they are dreaming. The target is incapable of casting spells, and makes all ability checks, saving throws, and attack roles using their intelligence modifier, and they keep their HP maximum. If the target dies in their dream, they awake at the end of the spell, but don't gain any benefit of a short or long rest, and also take one point of exhaustion.
Your projected consciousness shares your HP maximum, but cannot cast spells or use magic items. It uses your spellcasting modifier for all ability checks. While in the dreamscape, you may make a ranged or melee spell attack against the target's manifested consciousness, which deals 4d10 psychic damage. If you die within the dreamscape, your concentration is broken, and you take one point of exhaustion.
On a successful save, the spell has no effect on the creature, but they are aware of the dreamscape, and may choose to enter the dreamscape of another sleeping creature who failed the save within 30 ft., but cannot physically interact with the dreamscape or anyone inside out, except by speaking or casting spells.
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