Level
3rd
Casting Time
1 Action
Range/Area
Sight
60 ft.
Components
V, S, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect
The caster chooses one living thing within sight and draws all moisture and vitality from it. A creature targeted by this spell must make a Constitution saving throw or take 4d6 necrotic damage and be slowed until the casters next turn.
Plants and small animals wither and die instantly.
Casting this spell using a spell slot of 4th or higher adds a d6 to the damage roll per slot above 3rd level and heals the caster for half of the amount of damage.
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