Level
3rd
Casting Time
1 Action
Range/Area
Sight 60 ft.
Components
V, S, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect

The caster chooses one living thing within sight and draws all moisture and vitality from it. A creature targeted by this spell must make a Constitution saving throw or take 4d6 necrotic damage and be slowed until the casters next turn.

Plants and small animals wither and die instantly.

Casting this spell using a spell slot of 4th or higher adds a d6 to the damage roll per slot above 3rd level and heals the caster for half of the amount of damage.


* - (A pinch of sand)

Available For: Wizard (Legacy) - School of Necromancy (Legacy)

Onieroi

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