Level
2nd
Casting Time
1 Action Ritual
Range/Area
60 ft.
Components
V, S, M *
Duration
Concentration 1 Hour
School
Conjuration
Attack/Save
None
Damage/Effect

You summon a group of 1d6 giant badgers from the material plane which appear in unoccupied spaces that you can see within range. 

The summoned creatures are friendly to you and your companions, are able to speak common and refer to the caster as "Badgerlord". Roll initiative for the summoned creatures as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions.

The GM has the creatures' statistics(but so do you if you're casting this spell, you memelord). 

Casting the spell at higher levels adds an additional 1d6 Giant Badgers per level above 2nd level.

* - (A piece of fruit, half-eaten by a badger )

Available For: Druid (Legacy)

Arbevon

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