Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
Sight
Components
M *
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect
The caster chooses one creature within sight, hardening their joints and ligaments. The creature must make a Strength saving throw or have their movement speed reduced to 0 until the casters next turn.
* - (Bone dust)
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