A pair of shining, spectral arms extend from your shoulders and remain for the duration.
While these arms exist, you can use a bonus action on each of your turns to control the arms, causing them to do one of the following things.
Striking Arms. The arms strike creatures or objects of your choice within 5 feet of you. Make two melee spell attacks, each of which do 2d4 radiant damage on a hit.
Shoving Arms. The arms shove a creature within 5 feet of you. Instead of the Athletics skill, you may use your spell attack modifier for this roll.
Guarding Arms. The arms cross themselves in front of you to protect you from attacks. Until the start of your next turn, you have a +2 to your Armor Class.
Grasping Arms. The arms pick up an object or grapple a creature within 5 feet of you. If you choose a creature, you may use your spell attack modifier instead of Athletics for the check, and if you choose an object, the arms can carry any object that you could, using your carrying capacity. The arms cannot take other actions while holding a creature or object.
* - (a pair of fine leather gloves worth 10gp)
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