Level
Cantrip
Casting Time
1 Action
Range/Area
35 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
Ranged
Damage/Effect
Radiant (...)

You hurl two shining sun-light sphere shaped beams to up to two creatures or objects within range. For each beam, make a ranged spell attack against a target, you may target the same target more than once. This spell's range distance doubles if you target only one creature or object. On a hit, a beam deals 1d4+half your spellcasting ability modifier rounded down radiant damage. A flammable object hit by this spell ignites if it isn't being worn or carried. At 5th level and higher, a creature hit by both beams must succed on a strenght saving throw against your spell's save DC or be pushed 10 feet of you and be knocked prone on a fail (A large or bigger creature has advantage on the saving throw) and is dealth extra 1d4 thunder damage due to the concussion of the forceful impact. If a target hit is an undead or a fiend, it is dealth double radiant damage.

At higher levels: This spell's beams damage increases each by 1d4 when you reach 5th level, 11th level and 17th level. At 11th level, you add your full spellcasting ability modifier instead of half to each beam, also, the forceful impact's concussion damage increases to 2d4 and at 17th level add your spellcasting ability modifier to that thunder damage.

At 11th level and higher levels, instead of making this spell aim at targets, you may make the beams collide in a position in range making a thunderous flashing explosion audible to up to 50 feet distance. Each creature in a 5 foot radius of the explosion must succed on a dexterity saving throw or be dealth 2d4+your spellcasting ability modifier radiant damage and 2d4+your spellcasting ability modifier thunder damage and be pushed 5 feet of the explosion and be knocked prone on a fail, the same aplies for creatures in a 10 foot radius of the explosion but are dealth only 2d4+your spellcasting ability modifier radiant damage instead. On a success, a creature takes half damage and isn't pushed. At 17th level, the radiant and thunder damage increases each by 1d4 (3d4+your spellcasting ability modifier each).

Extra Feature - Sun Radiance Kinesis: You have an inborn talent manipulating the light. Under your DM's permission and as long as you know this spell, using this cantrip you may alternatively create one of the following effects:

  • Light or put out fire or a small light (no larger than 5 feet square).
  • You create a harmless radiance-based sensory effect.
  • You create a nonmagical light trinklet or a hand-sized radiance-based image. You choose the light's color. It lasts until the end of your next turn.
  • Make a small shining mark apear on an object or surface for 1 hour. You choose the mark's light color.

"And done, that's how you can split your Inner Blast Spell, brother... and therefore, being your case, that's how to control radiance" - Coathe Nartor, Wizard Prodigy teaching to his paladin elder brother Ginemor Nartor how to bend a spell for his use.

Previous Versions

Name Date Modified Views Adds Version Actions
12/14/2018 5:05:34 AM
6
0
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12/14/2018 5:42:13 PM
17
0
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12/15/2018 6:02:00 PM
17
0
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12/16/2018 6:54:47 PM
55
1
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12/23/2018 11:16:04 PM
86
1
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Coming Soon
12/24/2018 7:53:56 PM
62
1
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Coming Soon
1/30/2019 2:01:34 AM
104
1
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Coming Soon
1/31/2019 12:28:17 AM
109
1
Mastered
Coming Soon

Spell Tags: Damage Utility Combat

Available For: Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy)

GinemorNartor

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