Level
3rd
Casting Time
1 Bonus Action
Range/Area
60 ft.
Components
V, S, M *
Duration
1 Minute
School
Conjuration
Attack/Save
None
Damage/Effect
Summoning

You place the bloodstone on the ground in front of you. You then carve a small blood rune on the pad of your thumb. The blood flows from your wound covering the bloodstone in a layer of crimson blood. You watch as blood surrounding the stone crystalizes and begins to grow forming a 6-foot tall bloodstone golem that lasts for the duration or until you cast this spell again. 

The bloodstone golem is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, use the higher level wherever the spell’s level appears in the stat block.

Bloodstone Golem

Armor Class 12 + the level of the spell (natural armor)

Hit Points 30 + 10 for each spell level above 3rd

Speed 20 ft.

STR
16(+3)
DEX
10(+0)
CON
16(+2)
INT
14(+2)
WIS
11(+0)
CHA
5(-3)

Damage Resistances poison

Condition Immunities charmed, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned

Senses darkvision 60 ft., passive Perception 10

Languages understands the languages you speak

Challenge — Proficiency Bonus equals your bonus

Actions

Slam. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d6 + 3 + the spell’s level bludgeoning damage.

* - (a bloodstone worth at least 50 gp & 1d6 of bloodletting damage per spell level)

Spell Tags: Summoning

Available For: Wizard (Legacy)

KLENAIR44

Comments

Posts Quoted:
Reply
Clear All Quotes