Level
2nd
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
Concentration 1 Minute
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Control (...)

 

You launch a small ball of energy at a target in sight. A willing target can choose to accept the spell, otherwise the target must make a Dexterity saving throw. On a failed save, a creature now has a glowing light on the spot that was hit. On a successful save, the creature evades the propulsor and is unaffected by the spell.

For the duration of the spell, once per round you can as a bonus action or as a reaction activate the propulsor, pushing your target up to 20 feet in the direction opposed to the propulsor. The spell stops if your target is more than 300 feet away from you.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the distance increases by 10 for each slot level above 2nd.

 

* - (A lump of coal or a piece of flint)

Previous Versions

Name Date Modified Views Adds Version Actions
1/31/2019 12:36:16 AM
4
1
1.1
Coming Soon

Spell Tags: Control Movement

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Viandemoisie

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