Level
6th
Casting Time
1 Minute
Range/Area
10 ft.
Components
V, S, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect

This spell creates an undead servant. Choose a pile of bones or a corpse of an aberration, beast, dragon, humanoid, giant, monstrosity, or plant of CR 4 or lower that is within range. Your spell animates it as a skeletal monster if you choose bones or zombie monster if you choose a corpse. Such a creature has the same statistics of a living creature of the same type, with the following changes:

Skeletal monsters have Intelligence 6 (-2) and Charisma 5 (-3), unless it was already lower, are vulnerable to bludgeoning damage, immune to poison damage, exhaustion, and the poisoned condition, and have darkvision to 60 feet. The skeletal monster's type changes to undead.

Zombie monsters have Intelligence 3 (-4) and Charisma 5 (-3), unless it was already lower, are immune to poison damage and the poisoned condition, and have darkvision to 60 feet. They also have the Undead Fortitude Trait. The zombie monster's type changes to undead.

As undead, the creature doesn't need to breathe, eat, or sleep, and it loses any trait, such as Amphibious, that assumes a living physiology. If it had the Innate Spellcasting trait, it loses it. There is a 50% chance it will lose a magical or supernatural trait or action that it has. On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.

The creature is under your control for 24 hours, after which it stops obeying any command you've given it. To maintain control of the undead creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This use of the spell reasserts your control over up to four creatures you have animated with this spell, rather than animating a new one. You can also reassert control of undead creatures by casting animate dead on them.

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the CR of the creature you animate increases by 1 for each slot level above 6th.

* - ((a drop of blood, a piece of flesh, and a pinch of bone dust))

Available For: Cleric (Legacy) Warlock (Legacy) Wizard (Legacy)

TheLittleJay

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