Level
2nd
Casting Time
1 Action
Range/Area
Self
(20 ft. )
Components
S
Duration
Instantaneous
School
Transmutation
Attack/Save
STR Save
Damage/Effect
Your fist glows with power as you smash it into the ground. A burst of energy flies outward from where you hit. Anyone within range must make a strength check and take 3D8 force damage on a failed save or half as much on a successful one.
If this is done in the air you will fly down until you hit a solid surface. anything that gets in your way must make a strength saving throw or take 1D10 piercing damage on a failed save or stop the spell on a successful one.
You cannot be damaged while you are performing this spell.