Level
2nd
Casting Time
1 Action
Range/Area
Self (20 ft. )
Components
S
Duration
Instantaneous
School
Transmutation
Attack/Save
STR Save
Damage/Effect

Your fist glows with power as you smash it into the ground. A burst of energy flies outward from where you hit. Anyone within range must make a strength check and take 3D8 force damage on a failed save or half as much on a successful one.

If this is done in the air you will fly down until you hit a solid surface. anything that gets in your way must make a strength saving throw or take 1D10 piercing damage on a failed save or stop the spell on a successful one.

You cannot be damaged while you are performing this spell.

Available For: Cleric (Legacy) - War Domain (Legacy) Paladin (Legacy) - Oath of Glory (Legacy) Paladin (Legacy) - Oath of the Watchers Sorcerer (Legacy) - Divine Soul Warlock (Legacy) - The Great Old One (Legacy) Wizard (Legacy) - School of Transmutation (Legacy) Wizard (Legacy) - War Magic

BelorDryearathem