Level
1st
Casting Time
1 Action
Range/Area
10 ft.
Components
None
Duration
Instantaneous
School
Necromancy
Attack/Save
INT Save
Damage/Effect

You target one creature you can see within 10 feet of you that has a brain. The target must succeed on a DC 12 Intelligence saving throw against this magic or take 11 (2d10) psychic damage. Also on a failure, roll 3d6: If the total equals or exceeds the target’s Intelligence score, that score is reduced to 0. The target is stunned until it regains at least one point of Intelligence. This ability is immune to counterspell or dispel magic.

LEARNED FROM: Intellect Devourer or any creature approved by the DM.

Can only be learned by School of Tonalli Wizards.

Available For:

DnD_DM_Masters

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