Level
                        
                        
                            1st
                        
                    
                            Casting Time
                        
                        
                            1 Action 
                            
                        
                    
                            Range/Area
                        
                        
                            10 ft.
                            
                        
                    
                            Components
                        
                        
                            
                            None
                        
                    Duration
                        
                            Instantaneous
                        
                    
                            School
                        
                        
                            Necromancy
                        
                    
                            Attack/Save
                        
                        
                            
                                
                            
                            INT Save
                        
                    
                            Damage/Effect
                        
                        You target one creature you can see within 10 feet of you that has a brain. The target must succeed on a DC 12 Intelligence saving throw against this magic or take 11 (2d10) psychic damage. Also on a failure, roll 3d6: If the total equals or exceeds the target’s Intelligence score, that score is reduced to 0. The target is stunned until it regains at least one point of Intelligence. This ability is immune to counterspell or dispel magic.
LEARNED FROM: Intellect Devourer or any creature approved by the DM.
Can only be learned by School of Tonalli Wizards.







 
    
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