The terrible advice of Dirty Dan flows through you. Normally, when given a gift of great magical power, one would be warned to "use it wisely," but that's not possible here.
You ponder the bad life choices of Dirty Dan. Once before the spell ends, you can roll a d4 and add the number rolled to one attack roll, ability check, or saving throw of your choice. You can roll the die before or after making the ability check. If the roll, check, or saving throw is a success, the spell then ends.
If the roll, check, or saving throw fails, you can roll a d4 and add the number rolled and all previous d4 results rolled for the current iteration of this spell to one attack roll, ability check, or saving throw of your choice. You can roll the die before or after making the ability check. If the roll, check, or saving throw is a success, the spell then ends.
When the cumulative bonus provided by this spell exceeds 9, it becomes plainly obvious to all that you went to Dirty Dan and the boys for advice. The embarrassment of anyone knowing you're casting this spell humiliates you. Roll a d100. Regardless of the result, the spell ends.
| d100 | Effect |
| 1-33 | You may never cast this spell again. |
| 34-45 | Each time you cast a spell until you finish a long rest, you take 1d10 psychic damage. |
| 46-59 | Your Charisma drops to 3, if it isn't 3 or lower already, for 2d4 days. |
| 60-89 | No effect. |
| 90-99 | You regain the spell slot used to cast this spell. |
| 100 | Dirty Dan's idiot savant wisdom somehow guides you into being able to treat your next d20 roll of 18 or lower as a 19. |
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