Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
S, M *
Duration
Concentration 1 Minute
School
Enchantment
Attack/Save
None
Damage/Effect

Choose one creature within range. The target must make a Wisdom saving throw. On a failed save, the target must use all of its available movement on its turn before it takes an action or bonus action, unless it uses its action to disengage before moving. Once it begins moving, it cannot move closer to the point where it started its turn until after the end of its turn. The target can repeat the save at the end of each of its turns, ending the effect on itself on a success. The target is not compelled to move into obviously dangerous terrain but will potentially provoke opportunity attacks during its movement. If the target's speed is 0, or if there is nowhere for it go, it takes its turn normally. The target can choose to move in such a way that is becomes unable to continue its movement before having used all of it, for example by moving into a corner.

* - (A length of ribbon)

Previous Versions

Name Date Modified Views Adds Version Actions
11/14/2021 5:42:34 PM
1
0
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Coming Soon

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy)

The_Galosheen

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