In an open 5ft space, floating or on the ground, create a 5ft sphere of ice with a flame inside of it. As the flame dies the presser of the smoke and steam shatter the ice sending shrapnel flying. In a 15ft cube ventured on the sphere, a shimmering smoke cloud obscures vision, meaning all attacks on or by creatures in the cloud have disadvantage due to low visibility.
Any creature within 5ft from the sphere when you cast the spell must succeed on a Con saving throw or take 1d4 cold damage.
The bonfire ignites flammable objects in its area that aren’t being worn or carried.
The spell’s damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).
At the same levels the cloud remains for an additional turn unless dispelled or blown away. So 5th is 2 turns, 11th 3 turns, and 17th is 4 turns.
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