Place the doorknob on an existing door and unlock it with the key and you open a pocket dimension with two medium-sized rooms (200 square feet) from the following list:
- A bedroom with a bed, chairs, chest, and magical fireplace
- A study with desks, books, bookshelves, parchments, ink, and ink pens
- A dining space with a table, chairs, magical fireplace, containers, and cooking utensils
- A lounge with couches, armchairs, side tables and footstools
- A washroom with toilets, washtubs, a magical brazier, and sauna benches
- An observatory with a telescope and maps of the night sky
- An unfurnished, empty room
- A laboratory with excellent equipment
- A solar room with an illusory view of your choice, comfortably furnished
- A fully stocked bar with barstools and illusory music of your choice
The interior of the apartment is warm and dry, regardless of conditions outside. Any equipment or furnishings conjured with the apartment dissipate into smoke if removed from it. At the end of the spell’s duration, all creatures and objects within the apartment that were not created by the spell appear safely outside on the ground, and all traces of the apartment and its furnishings disappear.
You can cast this spell again while it is active to maintain the apartment’s existence for another 24 hours.
The apartment is a pocket on the current plane. It will not protect the caster from divination spells that work on this plane.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the apartment can have one additional story for each slot level beyond 3rd.
* - (1 doorknob worth 50 gold pieces which the spell does not consume and one cheaply made key (5 sp) which it consumes)
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