Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
35 ft.
Components
V, S
Duration
Until Dispelled
School
Transmutation
Attack/Save
None
Damage/Effect
Water swirls around you and up to 2 extra limbs form. The range of your reach and all melee/touch attacks increases by 35 ft. The watery arms function exactly as normal limbs, but disappear if they are targeted directly with thunder damage. They have an AC equal to your current AC and their hit points are 10 + your level. You can use a bonus action to manipulate these limbs while still attacking normally. Any grappling done uses a dexterity roll instead of strength.
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