Level
2nd
Casting Time
1 Bonus Action
Range/Area
30 ft.
Components
V, S, M
Duration
1 Day
School
Conjuration
Attack/Save
None
Damage/Effect

You create a Mephit servant out of water, costing 5 hit points. You can conjure an Ice or Steam Mephit in an occupied space with in range. The Mephit appears in the designated area. The Mephit disappears when it drops to 0 hit points, when the spell ends, or when it is dismissed. For every health point, increase the duration by 1 day. Sacrifice 10 hit points to make the Mephit permanent.

The Mephit is friendly to you and your companions for the duration. Roll initiative for the Mephit, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you). If you don't issue any commands to the Mephit, it defends itself from hostile creatures but otherwise takes no actions.

If you dismiss the Mephit within 15 ft of you, you will gain back the hit points you used to summon it. If the Mephit is destroyed however you can not gain back any hit points.

The DM has the elemental's statistics.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can summon an additional Mephit and double the duration of the spell each time for each level of spellslot used above level 3.

Available For:

WFSDND

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