Level
Cantrip
Casting Time
1 Hour
Range/Area
Unlimited
Components
V, S, M *
Duration
1 Day
School
Conjuration
Attack/Save
None
Damage/Effect

Roll 2d20. If you get 35 or more, cast this spell. If casted, wait 1 hour while casting the spell. When that is done, all creatures that the caster wants to attack in any distance make a Constitution or Charisma saving throw (players choice).  If the saving throw score is 1/3 or less than the maximum amount of a roll possible or less (ex: roll 2d10 and get 15. max was 20, 15 is 3 quarters of 20, so you would take damage.) then those creatures take 15 damage. 

The character needs 3 long rests to cast this spell again.

Missed chances to cast the spell don't need to fallow with 3 long rests, because they were incomplete (so like if u failed to get 35 when rolling the 2d20s, you don't have to take the rests. Or if you dont take the full hour, you don't need the rests.)

* - (Water of any kind)

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Wizard (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy) Blood Hunter - Order of the Profane Soul (INT)

DippillierTheDragonborn

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