Level
3rd
Casting Time
1 Bonus Action
Range/Area
Sight
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect

You summon a large face. Any hostile creatures that can see the face are subjected to its effects. Roll a d20 on the table to determine what the face does.

1-4. Angry Face. All hostile creatures that can see the face must make a Wisdom saving throw or take 6d4 force damage.

5-8. Scary Face. All hostile creatures that can see the face must make an Intelligence saving throw or be frightened of all creatures around them for 1d10 minutes.

9-12. Sleepy Face. All hostile creatures that can see the face must make a Constitution saving throw or fall asleep for 1d4 hours.

13-16. Sad Face. All hostile creatures that can see the face must make a Wisdom saving throw or suffer 2 levels of exhaustion.

17-20. Happy Face. All hostile creatures that can see the face must make a Charisma saving throw or laugh uncontrollably and do nothing else for 1d4 hours. This counts as a form of temporary madness.

 roll a D20 to determine which mask

* - (Alabaster mask)

Available For: Bard (Legacy) Wizard (Legacy)

yermom12

Comments

Posts Quoted:
Reply
Clear All Quotes