You summon a large face. Any hostile creatures that can see the face are subjected to its effects. Roll a d20 on the table to determine what the face does.
1-4. Angry Face. All hostile creatures that can see the face must make a Wisdom saving throw or take 6d4 force damage.
5-8. Scary Face. All hostile creatures that can see the face must make an Intelligence saving throw or be frightened of all creatures around them for 1d10 minutes.
9-12. Sleepy Face. All hostile creatures that can see the face must make a Constitution saving throw or fall asleep for 1d4 hours.
13-16. Sad Face. All hostile creatures that can see the face must make a Wisdom saving throw or suffer 2 levels of exhaustion.
17-20. Happy Face. All hostile creatures that can see the face must make a Charisma saving throw or laugh uncontrollably and do nothing else for 1d4 hours. This counts as a form of temporary madness.
roll a D20 to determine which mask
* - (Alabaster mask)
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