Level
1st
Casting Time
1 Reaction *
Range/Area
30 ft.
Components
V
Duration
Instantaneous
School
Enchantment
Attack/Save
None
Damage/Effect
Just in time, you call out a fortunate warning to a creature within range. The target rolls a d4 and adds the number rolled to an attack roll, ability check, or saving throw that it has just made and uses the new result for determining success or failure. This spell can be cast after the dice roll, but before the outcome of the roll is known.
* - which you take when an ally rolls an attack roll, ability check, or saving throw but before the outcome of the roll is known
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