You use your magic to apply immense pressure to your targets body, causing them to feel as if their body is being crushed. Creatures in the range of the spell can feel the slight increase in pressure in the air, like gravity has been turned up.
The target must make a Constitution saving throw or be knocked prone. The Targets Speed is now 5 ft. and can't be increased by any bonus for the duration. The Target may only take one action, bonus action, reaction or movement per round. if the target tries to move or act in a way that requires moving their body while under effect of the spell, they take (2d4 +2) force damage. If the target uses their 5 ft. of movement to escape the range of this spell, they have their full movement used for the turn, but can take actions like the dash action with their full move speed to get away.
When taking an action to try to move or pick up a creature effected by this spell, the strength roll you use to attempt that is made with disadvantage, and must be higher than the DC of both the strength check and the casters Spell Save DC. Other events that may move the target of this spell like being bumped or ran into by an object have lessened impact.
This spell ends if the target exits the range of the spell, the target falls unconscious or you attack the target. If the target takes damage not from this spell during the casting of the spell you must roll a Concentration check, ending the spell on a fail.
At higher levels, if cast with a 3rd level spell slot or higher, add an extra 1d4 to all damage dealt by the spell for each level.
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