A glowing ball of lightning travels along a line up to 50 feet in a direction you choose. The ball lightning is 5 feet wide and emits bright light in a 5 ft radius of it and dim light 10 ft further. Any creature in the line must make a Dexterity saving throw. A creature takes 2d6 lightning damage on a failed save, or half as much damage on a successful one. At the end of the line, the Ball lightning explodes. All creatures within a 15ft radius must make a Dexterity saving throw. A creature takes 6d6 lightning damage on a failed save, or half as much damage on a successful one.
The Ball lightning ignites flammable objects in the area that aren't being worn or carried.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
* - (a bit of fur and a rod of amber, crystal, or glass)
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