Level
Cantrip
Casting Time
1 Action
Range/Area
90 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect

You channel the chaotic magical energy within you to harm your foes.

Roll a d6 to determine the shape of this spell:

  1. Fire Bolt
  2. Acid Splash
  3. Eldritch Blast
  4. Frostbite
  5. Chill Touch
  6. Shocking Grasp

This spell mimics the spell rolled in all aspects except range.

At higher levels:  Cantrips cast via this spell scale as they normally would. That means 2 damage dice at level 5, 3 damage dice at level 11, and 4 damage dice at level 17.

 

Available For: Sorcerer (Legacy) - Wild Magic (Legacy)

xSilverMC

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