Level
4th
Casting Time
2 Actions
Range/Area
90 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
Ranged
Damage/Effect
Combat

Summon a large, glowing dart of magical force and direct it to a target within range. It always hits its target, dealing 2d12+Spellcasting Bonus Radiant damage. As soon as the missile hits, it splits into 5 smaller missiles that can each hit a different target within 10 feet of the first target dealing 1d4+Spellcasting Bonus Radiant damage. You cannot hit any target with two missiles, major or minor. Any spell, ability, or item that normally effects Magic Missile effects this spell in the same way.

The minor missiles increase in damage for every spell slot level beyond 4th. 1d6 with a 5th slot. 1d8 with a sixth slot. 1d10 with a seventh slot. 1d12 with an eight slot. 2d8 with a ninth slot.

Spell Tags: Combat

Available For: Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Wizard (Legacy)

RollDexterity