When casting this spell, the caster targets a foe within range. The target of the spell is not allowed a saving throw, but spell resistance can be used to negate the effects of this phantasm. This spell will create a 10’-foot radius shadowy field that centers and moves with the creature targeted. Other than this, this spell does not have much other effect on the creature targeted. Those within the generated field however (friend or foe) must make a wisdom save vs. mind-affecting attacks to resist the effects of the field.
Those creatures affected by the field of the spell will see the target of this spell as the most terrifying threat on the battlefield. Allies within the field will no longer recognize the targeted creature and instead see a beast straight out of their worst nightmares. They will attack the target of this spell (at a disadvantage,) ignoring everything else going on, out or sheer terror.
If affected creatures leave the field around the target, they may make another saving throw to overcome the spell. Once they make this saving throw, they cannot be affected by the same field a second time. Those that are still within the field can also make saving throws to resist the field, but they will do so at a disadvantage.
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