Manipulating the natural forces of attraction, you target a metal object or creature within range and manipulate its movement. When you cast the spell, and as your action each round for the duration, you can exert your will on one metallic creature or object that you can see within range, causing the appropriate effect below. You can affect the same target round after round, or choose a new one at any time. If you switch targets, the prior target is no longer affected by the spell.
Creature. You can try to move a Medium or smaller creature made entirely, or mostly, of metal (including a creature wearing metal armor). Make an ability check with your spellcasting ability contested by the creature’s Strength check. If you win the contest, you move the creature up to 10 feet in any direction, but not beyond the range of this spell. The creature must remain on the ground if it was in contact with the ground when this spell was cast. Until the end of your next turn, the creature is restrained by magnetic forces.
On subsequent rounds, you can use your action to attempt to maintain your magnetic grip on the creature by repeating the contest.
Object. You can try to move an object that weighs up to 100 pounds. If the object isn't being worn or carried, you automatically move it up to 20 feet in any direction, but not beyond the range of this spell.
If the object is worn or carried by a creature, you must make an ability check with your spellcasting ability contested by that creature’s Strength check. If you succeed, you pull the object away from that creature and can move it up to 20 feet in any direction but not beyond the range of this spell. You cannot force a creature out of its equipped armor with this spell.
If the object can be held in one hand, and you have a free hand, you can use a bonus action to bring the object to your grasp, ending the spell
* - (a piece of magnetic hematite)
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