Level
1st
Casting Time
1 Action
Ritual
Range/Area
Self
Components
S
Duration
12 Hours
School
Transmutation
Attack/Save
None
Damage/Effect
Buff
Only for homebrew versions of aquatic races not originally intended to be able to breathe on land at all times, such as the Sahuagin whom this is specifically made for. This spell grants the user the ability to breathe air until the spell ends. You also retain your normal mode of respiration. The spell ends early if the user submerges themselves in water.
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2/2/2019 5:16:13 PM
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Posted Aug 28, 2020coooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooool
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Posted Aug 29, 2020Oh yeah I forgot about this um... If you by chance have a DM that's forcing you to use this with weird logic in mind, then I guess go ahead but I made this when I was still relatively new to D&D and specifically homebrewing and didn't know so much about balancing and technicalities. Examples of the latter being that technically, granting the Amphibious trait means you can breath both air and water, which could mean that granting any ability that specifically states you are now amphibious could make a sea person breath air just as much as it could make a land person breath water. I will grant you though that the only known spell that allows water breathing is the Water Breathing spell which both is all the way at 3rd level for the purposes of effecting multiple creatures and thus not something you can have until Level 5 (and that's if you're even a spell heavy class) and that it doesn't have the exact wording required in its description, and I'm aware that some DMs aren't willing to grant magic items willy nilly for special cases, so again, if you think you have to use this go ahead, but if D&D Beyond actually allowed it I woud've deleted this a while ago. Maybe one of these days I'll update this one last time with all my current knowledge in mind, but only time will tell.