Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S
Duration
1 Minute
School
Conjuration
Attack/Save
Melee
Damage/Effect
Melee Attacks (...)
You draw energies from the other Planes of Existence and shape it into a magical weapon. The weapon can be in the form of a melee or ranged weapon. For the duration, you can use your spellcasting ability instead of Strength or Dexterity for the attack and damage rolls of melee or ranged attacks using that weapon, if you form a melee weapon it has the Versatile property and the weapon's damage die becomes a d8 (or d10 if using two hands). If you formed a ranged weapon, the weapon's damage die is a d8, and you form ammunition for each shot. The spell ends if you cast it again or if you let go or drop the weapon.
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