Level
5th
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
Until Dispelled
School
Evocation
Attack/Save
None
Damage/Effect

The caster focuses on their well of magical energy to convert their own spirit into a fire elemental of one of the 3 listed (stats listed below).  The caster's body is unconscious and unstable, similar to a character who's hit points have been reduced to 0.  Rules applying to attacking an unstable creature apply to the spellcaster.  In addition, for every 20 points of damage the elemental takes, the spellcaster fails a death saving throw.  The elemental can move freely while the spell is cast and return to the caster's body at will, even if the caster is unstable.  If someone attempts to stabilize the caster, the DC is increased from 10 to 15.  The caster cannot be raised above 0 hit points until the elemental returns to his/her body.  Once the spirit returns to the caster's body, they are returned back to their former hit point amount.  If the caster dies while the spell is cast, the elemental's fate is decided by a d20.  On a 1-5, the elemental rampages and tries to kill the party.  On a 6-19, the elemental dissipates harmlessly.  On a 20, the elemental will continue to help the party, avenge his/her caster, and help find a replacement for the caster.

If this spell is cast more than 1 in between long rests, the caster has disadvantage on his/her death saving throws.

If the spell is cast at a 6th level slot, the disadvantage on death saving throw rule does not apply.  For every level above 6th, the caster gets +1 per slot level on the saving throws.

 

Burning Brawler

Hit Points: 60     AC: 20     Size: Large     Str: 18  Dex: 18  Con: 18  Int, Wis, and Cha: Same as caster     Saving Throw Proficiency: Str and Dex     Damage Resistances: Fire, Piercing, Bludgeoning, and Slicing     Attacks: Punch (+10 attack bonus, 4d6 bludgeoning +15 fire) (can be used twice per action)

Scorching Swordsman

Hit Points: 60     AC: 20     Size: Large     Str: 20  Dex: 16  Con: 18  Int, Wis, and Cha: Same as caster     Saving Throw Proficiency: Str and Con     Damage Resistances: Fire, Piercing, Bludgeoning, and Slicing     Attacks: Greatsword (+10 attack bonus, 12d6 slicing +20 fire)

Archer of Ash

Hit Points: 60     AC: 20     Size: Large     Str: 16  Dex: 18  Con: 18  Int, Wis, and Cha: Same as caster     Saving Throw Proficiency: Dex and Con     Damage Resistances: Fire, Piercing, Bludgeoning, and Slicing     Attacks: Longbow (+10 attack bonus, 8d6 piercing +15 fire, range 60ft)

* - (An effigy of the caster and a match, both of which are consumed once the spell is cast)

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy)

lotrfan55

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