Level
Cantrip
Casting Time
1 Action
Range/Area
Self (5 ft. )
Components
S, M *
Duration
Instantaneous
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Psychic

You brandish the weapon used in the spell’s casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the weapon attack’s normal effects, and is subjected to psionic power. The target must succeed on a Wisdom saving throw, or move 5 feet in a random direction if it can move and its speed is at least 5 feet. Roll a d4 for the direction: 1, north; 2, south; 3, east; or 4, west. This movement doesn’t provoke opportunity attacks, and if the direction rolled is blocked, the target doesn’t move.

This spell’s damage increases when you reach certain levels. At 5th level, the melee attack deals an extra 1d8 psychic damage to the target on a hit. The damage increases by 1d8 at 11th level (2d8) and 17th level (3d8).

* - (a melee weapon worth at least 1sp)

Spell Tags: Damage Movement Combat

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

NSMogar

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